2022 Raise My House. If it has a major fault, it's that it tends to cause massive desync. Our website is made possible by displaying online advertisements to our visitors. Multi-Line Implicits choose one of the lines at random, but can roll multiple times (e.g. Hybrid Mods split across two lines on holding alt count towards both mod totals (e.g. O.o. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. : /1625757. No one has mentioned the Mind Drinker node (2% of physical damage leeched as mana), located not far to the right of the Shadow start. Reach into the Void and claim your prize. - Either leech it, have high regeneration, use low mana cost skills, or use blood magic. - Clarity and mana reg. for 5% attack speed on a ring you'd need Attack Speed +15% to 50% total across all Attack Speed mods - 2 or 3 Fractured Mod Rares become Rare when scoured exile wik Terms of Use, Privacy Notice and Cookies Notice. [POE 3.11] [Witch>Necromancer] [By Necromancer] - Jun,15,2020, [POE 3.8] [Duelist>Champion] [By u4npoe] - Sep,27,2019, [POE 3.8] [Witch>Necromancer] [By u4npoe] - Sep,07,2019, [Poe 3.7] [Shadow>Trickster] [By u4npoe] - Jul,30,2019, [Poe 3.7] [Ranger>Pathfinder] [By u4npoe] - Jun,25,2019, [Poe 3.6] [Duelist>Champion] [By Crpo] - May,20,2019, Sorrow Sanctuary - Titanium Spirit Shield, Lioneye's Remorse - Pinnacle Tower Shield, Shavronne's Wrappings - Occultist's Vestment, Experimenter's Diamond Flask of Staunching, [POE 3.11] Witch Raise Zombie Necromancer League Start Budget Popular Build, POE 3.8 Ancestral Warchief Totem Champion Build - Great League Friendly Budget, POE 3.8 Raise Zombie Necromancer - Fast, Cheap, Beginner Friendly Build, Hottest POE 3.7 Trickster Build - Tanky Triggering Detailed Guide, POE 3.7 Pathfinder - Toxic Rain - Friendly Budget League Starter, Cyclone gameplay is very satisfying Herald of Agony Champion Build. Youll engage a private certifier to work with you and assess the application on behalf of the Council. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There is only mana on kill or mana leech (with the exception of that single item) you are correct. It does not grant a bonus to your character, but to skills in sockets connected to it. The target item, inside a Curio Display, will be a selection of Unusual Gems. It's not working for spells and magic projectiles. #raisemyhouse #hou, Check out the height on this one Espaol - Latinoamrica (Spanish - Latin America), http://pathofexile.gamepedia.com/Mana_Leech, http://www.youtube.com/watch?v=VsYjRQKjt0w. swords exile path My mana is always full and i never stop shooting. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal. 1 Fractured Mod Rares become Magic when scoured This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Sentinel stuff not up until patch drops, the. Life Gain on Hit Gems work only if u actually hit something, so no Spells will work. - Erasmus, Imperial Gemcutter, Adds an incubated Quality Gem item to an equippable item. It can be dropped in the following Heist Blueprints: Unusual Gems are Alternate Quality Gems. This is a Support Gem. All rights reserved. - During this phase, you will work with a Building Designer to design the space you require under the house and any proposed changes that youd like to make above. Base is chosen at random from all three items Moribund, he gazed upon the journey taken as blood trickled down his chin. Gain on hit is a form of recovery that instantly restores an amount of Life, Mana or energy shield for each [[hit]] by the character's skills. Now has a 140% Cost and Reservation Multiplier (previously 150%). It does not grant a bonus to your character, but to skills in sockets connected to it. You can only take one before Lockdown begins. It makes pretty much ANY other mana-node or mana-bonus unnecessary. It can also be a decent main attack if supported correctly. Its a good idea to have suitable accommodation organised during the house raising and construction period which on average is 6 weeks. Right click to remove from a socket. goes to the wonderful PoEDB, Updated for the 3.6.3 versions of Implicits on the 29th March, additional_block_chance_against_projectiles_%, chance_to_block_spells_%_if_damaged_by_a_hit_recently, additional_chaos_resistance_against_damage_over_time_%, critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby, energy_shield_regeneration_rate_per_second, energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby, maximum_added_cold_damage_per_frenzy_charge, local_base_physical_damage_reduction_rating, base_physical_damage_reduction_and_evasion_rating, physical_damage_reduction_rating_during_soul_gain_prevention, physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently, cold_non_ailment_damage_over_time_multiplier_+, critical_strike_multiplier_+_if_enemy_killed_recently, critical_strike_multiplier_+_if_enemy_shattered_recently, global_critical_strike_multiplier_while_dual_wielding_+, one_handed_melee_critical_strike_multiplier_+, two_handed_melee_critical_strike_multiplier_+, evasion_rating_+_if_you_have_hit_an_enemy_recently, local_socketed_area_of_effect_gem_level_+, melee_weapon_critical_strike_multiplier_+, life_leech_from_physical_attack_damage_permyriad, local_life_leech_from_physical_damage_permyriad, chaos_non_ailment_damage_over_time_multiplier_+, base_additional_physical_damage_reduction_%, additional_physical_damage_reduction_%_vs_abyssal_monsters, additional_physical_damage_reduction_%_during_flask_effect, additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently, additional_physical_damage_reduction_%_during_focus, additional_physical_damage_reduction_%_while_moving, local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon, local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon, avoid_elemental_damage_chance_%_during_soul_gain_prevention, chance_to_deal_double_damage_%_while_focused, dodge_attacks_and_spells_%_chance_if_have_been_hit_recently, gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%, power_frenzy_or_endurance_charge_on_kill_%, gain_onslaught_for_3_seconds_%_chance_when_hit, chance_to_gain_unholy_might_on_melee_kill_%, recover_10%_of_maximum_mana_on_skill_use_%, accuracy_rating_+%_if_enemy_not_killed_recently, local_physical_damage_reduction_rating_+%, local_armour_and_evasion_and_energy_shield_+%, attack_and_cast_speed_+%_if_enemy_hit_recently, attack_speed_+%_if_rare_or_unique_enemy_nearby, critical_strike_chance_+%_if_have_not_crit_recently, one_handed_melee_critical_strike_chance_+%, two_handed_melee_critical_strike_chance_+%, damage_over_time_+%_while_holding_a_shield, damage_over_time_+%_while_wielding_two_handed_weapon, status_ailments_you_inflict_duration_+%_while_focused, elemental_damage_+%_if_have_crit_recently, maximum_energy_shield_from_body_armour_+%, melee_physical_damage_+%_while_holding_shield, minion_damage_+%_if_have_used_a_minion_skill_recently, movement_speed_+%_if_have_not_taken_damage_recently, movement_speed_+%_if_enemy_killed_recently, movement_speed_+%_while_on_burning_chilled_shocked_ground, rare_or_unique_monster_dropped_item_rarity_+%, critical_strike_chance_while_dual_wielding_+%, base_life_leech_from_attack_damage_permyriad, base_life_leech_from_chaos_damage_permyriad, base_life_leech_from_cold_damage_permyriad, base_damage_removed_from_mana_before_life_%, damage_removed_from_mana_before_life_%_while_focused, base_energy_shield_regeneration_rate_per_minute_%, energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently, evasion_rating_%_as_life_regeneration_per_minute_during_focus, base_life_leech_from_fire_damage_permyriad, life_regeneration_rate_per_minute_%_while_using_flask, life_regeneration_rate_per_minute_%_while_moving, base_life_leech_from_lightning_damage_permyriad, mana_regeneration_rate_per_minute_%_if_enemy_hit_recently, mana_leech_from_physical_attack_damage_permyriad, local_mana_leech_from_physical_damage_permyriad, base_physical_damage_%_to_convert_to_cold, base_physical_damage_%_to_convert_to_fire, base_physical_damage_%_to_convert_to_lightning, base_life_leech_from_physical_damage_permyriad, spell_maximum_added_chaos_damage_while_dual_wielding, spell_maximum_added_chaos_damage_while_holding_a_shield, spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon, attack_maximum_added_cold_damage_with_axes, attack_maximum_added_cold_damage_with_bows, attack_maximum_added_cold_damage_with_claws, attack_maximum_added_cold_damage_with_daggers, attack_maximum_added_cold_damage_with_maces, spell_maximum_added_cold_damage_while_dual_wielding, spell_maximum_added_cold_damage_while_holding_a_shield, spell_maximum_added_cold_damage_while_wielding_two_handed_weapon, attack_maximum_added_cold_damage_with_staves, attack_maximum_added_cold_damage_with_swords, attack_maximum_added_cold_damage_with_wand, maximum_added_fire_damage_if_blocked_recently, attack_maximum_added_fire_damage_with_axes, attack_maximum_added_fire_damage_with_bow, attack_maximum_added_fire_damage_with_claws, attack_maximum_added_fire_damage_with_daggers, attack_maximum_added_fire_damage_with_maces, spell_maximum_added_fire_damage_while_dual_wielding, spell_maximum_added_fire_damage_while_holding_a_shield, spell_maximum_added_fire_damage_while_wielding_two_handed_weapon, attack_maximum_added_fire_damage_with_staves, attack_maximum_added_fire_damage_with_swords, attack_maximum_added_fire_damage_with_wand, attack_maximum_added_lightning_damage_with_axes, attack_maximum_added_lightning_damage_with_bows, attack_maximum_added_lightning_damage_with_claws, attack_maximum_added_lightning_damage_with_daggers, attack_maximum_added_lightning_damage_with_maces, spell_maximum_added_lightning_damage_while_dual_wielding, spell_maximum_added_lightning_damage_while_holding_a_shield, spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon, attack_maximum_added_lightning_damage_with_staves, attack_maximum_added_lightning_damage_with_swords, attack_maximum_added_lightning_damage_with_wand, maximum_added_physical_damage_vs_bleeding_enemies, maximum_added_physical_damage_vs_poisoned_enemies, attack_maximum_added_physical_damage_with_axes, attack_maximum_added_physical_damage_with_bow, attack_maximum_added_physical_damage_with_claws, attack_maximum_added_physical_damage_with_daggers, attack_maximum_added_physical_damage_with_maces, spell_maximum_added_physical_damage_while_dual_wielding, spell_maximum_added_physical_damage_while_holding_a_shield, spell_maximum_added_physical_damage_while_wielding_two_handed_weapon, attack_maximum_added_physical_damage_with_staves, attack_maximum_added_physical_damage_with_swords, attack_maximum_added_physical_damage_with_wands, auras_grant_damage_+%_to_you_and_your_allies, cannot_be_shocked_or_ignited_while_moving, damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently, elemental_penetration_%_during_flask_effect, essence_buff_ground_fire_damage_to_deal_per_second, maximum_life_%_to_add_as_maximum_energy_shield, non_chaos_damage_to_add_as_chaos_damage_%, physical_damage_%_to_add_as_fire_if_have_crit_recently, local_item_drops_on_death_if_equipped_by_animate_armour, minion_global_maximum_added_lightning_damage, minion_global_maximum_added_physical_damage, minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently, minion_life_leech_from_any_damage_permyriad, minions_recover_%_maximum_life_when_you_focus, minion_life_regeneration_rate_per_minute_%, damage_+%_with_non_vaal_skills_during_soul_gain_prevention, projectile_base_number_of_targets_to_pierce, restore_energy_shield_and_mana_when_you_focus_%, physical_damage_to_return_to_melee_attacker, shock_nearby_enemies_for_x_ms_when_you_focus, local_display_socketed_attacks_mana_cost_+, local_display_socketed_gems_supported_by_level_x_arcane_surge, local_display_socketed_gems_supported_by_level_x_maim, local_display_socketed_gems_maximum_added_fire_damage, local_display_socketed_gems_damage_over_time_+%_final, local_display_socketed_gems_elemental_damage_+%_final, local_display_socketed_gems_physical_damage_%_to_add_as_lightning, local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage, local_display_socketed_gems_attack_and_cast_speed_+%_final, local_display_socketed_gems_additional_critical_strike_chance_%, local_display_socketed_attack_damage_+%_final, local_display_socketed_spell_damage_+%_final, local_display_socketed_skills_attack_speed_+%, local_display_socketed_skills_cast_speed_+%, local_display_socketed_spells_mana_cost_+%, gain_onslaught_during_soul_gain_prevention, deal_1000_chaos_damage_per_second_for_10_seconds_on_hit, (6 to 7)% increased Stun and Block Recovery, # Chance to Block Attack Damage if you were Damaged by a Hit Recently, # Chance to Block Attack Damage while Dual Wielding, # Chance to Block Attack Damage while holding a Shield, # Chance to Block Attack Damage while wielding a Staff, # Chance to Block Projectile Attack Damage, # Chance to Block Spell Damage if you were Damaged by a Hit Recently, # Chance to Block Spell Damage while Dual Wielding, # Chance to Block Spell Damage while holding a Shield, # Chance to Block Spell Damage while wielding a Staff, # chance to Dodge Attack Hits while Focussed, # Chaos Resistance against Damage Over Time, +(15 to 17)% to Global Critical Strike Multiplier, # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, +(18 to 20)% to Global Critical Strike Multiplier, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, +(21 to 23)% to Global Critical Strike Multiplier, +(24 to 26)% to Global Critical Strike Multiplier, +(1 to 2) Energy Shield gained for each Enemy hit by your Attacks, # Energy Shield gained for each Enemy hit by your Attacks, 0.2% of Energy Shield Regenerated per second, (0.6 to 0.7)% of Energy Shield Regenerated per second, # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby, (0.8 to 0.9)% of Energy Shield Regenerated per second, +(1 to 2) Life gained for each Enemy hit by your Attacks, # Life gained for each Enemy hit by your Attacks, +(4 to 5) Life gained for each Enemy hit by your Attacks, +(6 to 8) Life gained for each Enemy hit by your Attacks, +(9 to 15) Life gained for each Enemy hit by your Attacks, Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Recover (3 to 5)% of your Maximum Life when you Block, (0.6 to 0.7)% of Life Regenerated per second, (0.8 to 0.93)% of Life Regenerated per second, (11.7 to 18.3) Life Regenerated per second, Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, (18.4 to 26.7) Life Regenerated per second, # Mana gained for each Enemy hit by your Attacks, +1 Mana gained for each Enemy hit by your Attacks, +2 Mana gained for each Enemy hit by your Attacks, +3 Mana gained for each Enemy hit by your Attacks, +4 Mana gained for each Enemy hit by your Attacks, Recover (4 to 8)% of your maximum Mana when you Block, (5 to 7)% increased Mana Regeneration Rate, (-20 to -16) Physical Damage taken from Attacks, (-25 to -21) Physical Damage taken from Attacks, (-40 to -35) Physical Damage taken from Attacks, (10 to 11)% increased Global Accuracy Rating, Gloves, Helmets, Quivers, Rings, Amulets, Shields, (10 to 15)% increased Global Accuracy Rating, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, (12 to 13)% increased Global Accuracy Rating, (14 to 15)% increased Global Accuracy Rating, (16 to 17)% increased Global Accuracy Rating, (18 to 20)% increased Global Accuracy Rating, (20 to 25)% increased Global Accuracy Rating, (30 to 35)% increased Global Accuracy Rating, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, # to Armour if you've Hit an Enemy Recently, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, # to Chaos Resistance during any Flask Effect, Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, +(11 to 12)% to Cold Damage over Time Multiplier, +(13 to 15)% to Cold Damage over Time Multiplier, +(21 to 23)% to Cold Damage over Time Multiplier, +(24 to 26)% to Cold Damage over Time Multiplier, +(27 to 30)% to Cold Damage over Time Multiplier, +(9 to 10)% to Cold Damage over Time Multiplier, # to Critical Strike Multiplier for Spells, +(3 to 4)% to Global Critical Strike Multiplier, # to Critical Strike Multiplier if you've Killed Recently, +(13 to 14)% to Global Critical Strike Multiplier, # to Critical Strike Multiplier if you've Shattered an Enemy Recently, +(15 to 16)% to Global Critical Strike Multiplier, +12% to Global Critical Strike Multiplier, # to Critical Strike Multiplier while Dual Wielding, # to Critical Strike Multiplier with Cold Skills, # to Critical Strike Multiplier with Elemental Skills, # to Critical Strike Multiplier with Fire Skills, # to Critical Strike Multiplier with Lightning Skills, # to Critical Strike Multiplier with One Handed Melee Weapons, # to Critical Strike Multiplier with Two Handed Melee Weapons, 1% increased Spell Damage per 16 Dexterity, Adds (1 to 2) to (3 to 4) Cold Damage to Attacks with this Weapon per 10 Dexterity, Adds (2 to 3) to (4 to 5) Cold Damage to Attacks with this Weapon per 10 Dexterity, # to Evasion Rating if Hit an Enemy Recently, +(17 to 18)% to Global Critical Strike Multiplier, +(19 to 20)% to Global Critical Strike Multiplier, +(27 to 30)% to Global Critical Strike Multiplier, 1% increased Spell Damage per 10 Intelligence, 1% increased Spell Damage per 16 Intelligence, Adds 1 to (5 to 6) Lightning Damage to Attacks with this Weapon per 10 Intelligence, Adds 1 to (7 to 8) Lightning Damage to Attacks with this Weapon per 10 Intelligence, +(2 to 3)% to Quality of Socketed AoE Gems, +(4 to 6)% to Quality of Socketed AoE Gems, +(2 to 3)% to Quality of Socketed Aura Gems, +(4 to 6)% to Quality of Socketed Aura Gems, +(2 to 3)% to Quality of Socketed Bow Gems, +(4 to 6)% to Quality of Socketed Bow Gems, +(2 to 3)% to Quality of Socketed Chaos Gems, Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, +(4 to 6)% to Quality of Socketed Chaos Gems, +(2 to 3)% to Quality of Socketed Cold Gems, +(4 to 6)% to Quality of Socketed Cold Gems, +(2 to 3)% to Quality of Socketed Dexterity Gems, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, +(4 to 6)% to Quality of Socketed Dexterity Gems, +(2 to 3)% to Quality of Socketed Fire Gems, +(4 to 6)% to Quality of Socketed Fire Gems, +(2 to 3)% to Quality of Socketed Intelligence Gems, +(4 to 6)% to Quality of Socketed Intelligence Gems, +1 to Level of Socketed Intelligence Gems, +(2 to 3)% to Quality of Socketed Lightning Gems, +(4 to 6)% to Quality of Socketed Lightning Gems, +(2 to 3)% to Quality of Socketed Melee Gems, Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, +(4 to 6)% to Quality of Socketed Melee Gems, Minions deal (11 to 12)% increased Damage, Minions deal (13 to 14)% increased Damage, Minions deal (15 to 16)% increased Damage, +(2 to 3)% to Quality of Socketed Projectile Gems, +(4 to 6)% to Quality of Socketed Projectile Gems, +(2 to 3)% to Quality of Socketed Strength Gems, +(4 to 6)% to Quality of Socketed Strength Gems, +(2 to 3)% to Quality of Socketed Support Gems, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, +(4 to 6)% to Quality of Socketed Support Gems, (-15 to -10) Lightning Damage taken when Hit, (-40 to -16) Lightning Damage taken when Hit, (-80 to -40) Lightning Damage taken when Hit, (10 to 11)% increased Energy Shield Recharge Rate, (10 to 13)% increased maximum Energy Shield, (12 to 15)% increased Energy Shield Recharge Rate, (14 to 16)% increased maximum Energy Shield, (4 to 5)% increased maximum Energy Shield, (6 to 7)% increased maximum Energy Shield, (7 to 9)% increased maximum Energy Shield, (8 to 10)% increased maximum Energy Shield, (8 to 9)% increased Energy Shield Recharge Rate, Boots, Helmets, Gloves, Body Armours, Shields, (12 to 14)% increased Attack Damage per 500 Maximum Mana, (6 to 8)% increased Attack Damage per 500 Maximum Mana, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, (12 to 15)% increased Endurance Charge Duration, (3 to 4)% increased Damage per Endurance Charge, (8 to 11)% increased Endurance Charge Duration, 0.4% of Physical Attack Damage Leeched as Life, (12 to 15)% increased Frenzy Charge Duration, (3 to 4)% increased Damage per Frenzy Charge, (8 to 11)% increased Frenzy Charge Duration, 6% increased Evasion Rating per Frenzy Charge, (12 to 15)% increased Power Charge Duration, (3 to 4)% increased Damage per Power Charge, (8 to 11)% increased Power Charge Duration, 6% increased Spell Damage per Power Charge, +(11 to 12)% to Non-Ailment Chaos Damage over Time Multiplier, # to Non-Ailment Chaos Damage over Time Multiplier, +(13 to 15)% to Non-Ailment Chaos Damage over Time Multiplier, +(21 to 23)% to Non-Ailment Chaos Damage over Time Multiplier, +(24 to 26)% to Non-Ailment Chaos Damage over Time Multiplier, +(27 to 30)% to Non-Ailment Chaos Damage over Time Multiplier, +(9 to 10)% to Non-Ailment Chaos Damage over Time Multiplier, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields, 1% increased Spell Damage per 10 Strength, 1% increased Spell Damage per 16 Strength, Adds (1 to 2) to (3 to 4) Fire Damage to Attacks with this Weapon per 10 Strength, Adds (2 to 3) to (4 to 5) Fire Damage to Attacks with this Weapon per 10 Strength, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, (-15 to -11) Physical Damage taken from Attacks, (-10 to -8) Physical Damage taken from Attacks, #% additional Physical Damage Reduction against Abyssal Monsters, (-7 to -5) Physical Damage taken from Attacks, #% additional Physical Damage Reduction during any Flask Effect, #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently, #% additional Physical Damage Reduction while Focussed, #% additional Physical Damage Reduction while moving, (14 to 18)% increased Damage with Bleeding, #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage, (19 to 23)% increased Damage with Bleeding, (24 to 28)% increased Damage with Bleeding, #% chance for Poisons inflicted with this Weapon to deal 100% more Damage, #% chance for your Flasks to not consume Charges, (5 to 7)% reduced Elemental Ailment Duration on you, (13 to 14)% chance to Avoid being Ignited, (15 to 17)% chance to Avoid being Ignited, (18 to 20)% chance to Avoid being Ignited, (14 to 16)% chance to Avoid being Poisoned, (18 to 21)% chance to Avoid being Poisoned, (22 to 25)% chance to Avoid being Poisoned, (13 to 14)% chance to Avoid being Shocked, (15 to 17)% chance to Avoid being Shocked, (18 to 20)% chance to Avoid being Shocked, (10 to 11)% chance to Avoid being Stunned, (12 to 13)% chance to Avoid being Stunned, (14 to 15)% chance to Avoid being Stunned, (15 to 20)% reduced Elemental Ailment Duration on you, (21 to 35)% reduced Elemental Ailment Duration on you, (36 to 50)% reduced Elemental Ailment Duration on you, #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention, #% chance to Avoid interruption from Stuns while Casting, (8 to 10)% chance to Avoid interruption from Stuns while Casting, #% chance to Avoid Lightning Damage when Hit, (1 to 2)% chance to Blind Enemies on Hit with Attacks, #% chance to Blind Enemies on Hit with Attacks, (3 to 4)% chance to Blind Enemies on Hit with Attacks, #% chance to Cast Level 20 Fire Burst on Hit, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, #% chance to deal Double Damage while Focussed, #% chance to Dodge Attack and Spell Hits if you've been Hit Recently, (5 to 7)% chance to Avoid Elemental Ailments, #% chance to gain a Frenzy Charge when Hit, #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy, #% chance to gain a Power Charge when you Block, (4 to 5)% increased Damage per Power Charge, #% chance to gain a Power, Frenzy or Endurance Charge on Kill, (5 to 10)% chance to gain an Endurance Charge on Kill, (2 to 3)% chance to gain an additional Vaal Soul on Kill, #% chance to gain an additional Vaal Soul on Kill, (4 to 5)% chance to gain an additional Vaal Soul on Kill, (5 to 7)% increased Movement Speed if Corrupted, +(8 to 12)% to all Elemental Resistances if Corrupted, #% chance to gain Onslaught for 3 seconds when Hit, (2 to 3)% increased Attack and Cast Speed during Onslaught, #% chance to gain Onslaught for 4 seconds on Kill, Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Two Hand Swords, Two Hand Axes, Two Hand Maces, (4 to 5)% increased Attack and Cast Speed during Onslaught, #% chance to gain Onslaught when you use a Flask, 2% increased Movement Speed while Phasing, #% chance to gain Phasing for 4 seconds on Kill, 3% increased Movement Speed while Phasing, (6 to 8)% increased Physical Damage while you have Unholy Might, #% chance to Gain Unholy Might for 4 seconds on Melee Kill, (9 to 10)% increased Physical Damage while you have Unholy Might, (1 to 2)% chance to Hinder Enemies on Hit with Spells, #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed, (3 to 4)% chance to Hinder Enemies on Hit with Spells, (4 to 5)% chance to Intimidate Enemies for 4 seconds on Hit, #% chance to Intimidate Enemies for 4 seconds on Hit, (6 to 7)% chance to Intimidate Enemies for 4 seconds on Hit, (8 to 10)% chance to Intimidate Enemies for 4 seconds on Hit, (2 to 3)% chance to Knock Enemies Back on hit, (2 to 3)% increased Stun Duration on Enemies, One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, #% chance to Recover 10% of Maximum Mana when you use a Skill, (1 to 2)% chance to Taunt Enemies on Hit with Attacks, #% chance to Taunt Enemies on Hit with Attacks, (3 to 4)% chance to Taunt Enemies on Hit with Attacks, Triggered Spells deal (19 to 22)% increased Spell Damage, #% chance to Trigger a Socketed Spell when you Use a Skill, Triggered Spells deal (23 to 26)% increased Spell Damage, Triggered Spells deal (27 to 32)% increased Spell Damage, Triggered Spells deal (33 to 38)% increased Spell Damage, #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill, Triggered Spells deal (10 to 12)% increased Spell Damage, #% chance to Trigger Socketed Spells when you Focus, Triggered Spells deal (13 to 15)% increased Spell Damage, #% chance when Hit for double Armour effect, #% faster start of Energy Shield Recharge, #% increased Accuracy Rating if you haven't Killed Recently, (15 to 20)% chance when Hit for double Armour effect, #% increased Armour if you haven't Killed Recently, #% increased Armour, Evasion and Energy Shield, #% increased Attack and Cast Speed if you've Hit an Enemy Recently, #% increased Attack and Cast Speed while Focussed, #% increased Attack Speed if you've dealt a Critical Strike Recently, #% increased Attack Speed while a Rare or Unique Enemy is Nearby, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, #% increased Attack Speed while Dual Wielding, #% increased Attack Speed while holding a Shield, (1 to 2)% increased Attack Speed with Axes, (1 to 2)% increased Attack Speed with Bows, (1 to 2)% increased Attack Speed with Claws, (1 to 2)% increased Attack Speed with Daggers, (1 to 2)% increased Attack Speed with Maces, #% increased Attack Speed with One Handed Melee Weapons, (1 to 2)% increased Attack Speed with Staves, (1 to 2)% increased Attack Speed with Swords, #% increased Attack Speed with Two Handed Melee Weapons, (1 to 2)% increased Attack Speed with Wands, (5 to 10)% chance to gain a Frenzy Charge on Kill, Gloves, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, (5 to 10)% chance to gain a Power Charge on Kill, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, One Hand Axes, One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, (2 to 3)% increased Brand Attachment range, (4 to 5)% increased Brand Attachment range, #% increased Cast Speed if you've dealt a Critical Strike Recently, (1 to 2)% increased Cast Speed while Dual Wielding, #% increased Cast Speed while Dual Wielding, 3% increased Cast Speed while Dual Wielding, (1 to 2)% increased Cast Speed while holding a Shield, #% increased Cast Speed while holding a Shield, 3% increased Cast Speed while holding a Shield, (1 to 2)% increased Cast Speed while wielding a Staff, #% increased Cast Speed while wielding a Staff, 3% increased Cast Speed while wielding a Staff, #% increased Cast Speed with Lightning Skills, #% increased Chaos Damage taken over time, (10 to 15)% increased Frostbite Curse Effect, (20 to 30)% increased Frostbite Curse Effect, (11 to 12)% increased Critical Strike Chance, (13 to 15)% increased Critical Strike Chance, (5 to 6)% increased Critical Strike Chance, (7 to 8)% increased Critical Strike Chance, (9 to 10)% increased Critical Strike Chance, #% increased Critical Strike Chance for Spells, (29 to 31)% increased Critical Strike Chance for Spells, (32 to 34)% increased Critical Strike Chance for Spells, (35 to 37)% increased Critical Strike Chance for Spells, (38 to 41)% increased Critical Strike Chance for Spells, (42 to 45)% increased Critical Strike Chance for Spells, (3 to 4)% increased Global Critical Strike Chance, #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently, 2% increased Global Critical Strike Chance, #% increased Critical Strike Chance with Cold Skills, #% increased Critical Strike Chance with Elemental Skills, #% increased Critical Strike Chance with Fire Skills, #% increased Critical Strike Chance with Lightning Skills, #% increased Critical Strike Chance with One Handed Melee Weapons, #% increased Critical Strike Chance with Two Handed Melee Weapons, #% increased Damage against Abyssal Monsters, (10 to 12)% increased Damage during any Flask Effect, #% increased Damage during any Flask Effect, (13 to 15)% increased Damage during any Flask Effect, #% increased Damage if you've Killed Recently, #% increased Damage over Time while Dual Wielding, #% increased Damage over Time while holding a Shield, #% increased Damage over Time while wielding a Two Handed Weapon, (4 to 5)% increased Damage per Endurance Charge, (4 to 5)% increased Damage per Frenzy Charge, #% increased Damage taken from Damage Over Time, (10 to 12)% increased Damage while Leeching, (13 to 15)% increased Damage while Leeching, (11 to 12)% increased Damage with Ailments, (13 to 14)% increased Damage with Ailments, (15 to 16)% increased Damage with Ailments, (9 to 10)% increased Damage with Ailments, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, (12 to 15)% increased Ignite Duration on Enemies, #% increased Duration of Ailments you inflict while Focussed, (8 to 10)% increased Ignite Duration on Enemies, Determination has (15 to 20)% increased Aura Effect, Determination has 10% reduced Mana Reservation, (2 to 3)% increased Chill Duration on Enemies, (4 to 5)% increased Chill Duration on Enemies, (10 to 11)% increased Flask Effect Duration, (12 to 13)% increased Flask Effect Duration, (14 to 15)% increased Flask Effect Duration, +250 to Armour and Evasion Rating while you have Fortify, +500 to Armour and Evasion Rating while you have Fortify, +800 to Armour and Evasion Rating while you have Fortify, #% increased Effect of Fortify on you while Focussed, #% increased Effect of non-Damaging Ailments on Enemies, (2 to 3)% increased Shock Duration on Enemies, (4 to 5)% increased Shock Duration on Enemies, (10 to 15)% increased Flammability Curse Effect, Curse Skills have (10 to 15)% increased Skill Effect Duration, Curse Skills have (16 to 20)% increased Skill Effect Duration, #% increased Elemental Damage if you've dealt a Critical Strike Recently, (12 to 13)% increased Elemental Damage with Attack Skills, #% increased Elemental Damage with Attack Skills, (14 to 15)% increased Elemental Damage with Attack Skills, (16 to 18)% increased Elemental Damage with Attack Skills, (19 to 21)% increased Elemental Damage with Attack Skills, (22 to 24)% increased Elemental Damage with Attack Skills, Attacks with this Weapon Penetrate (4 to 5)% Elemental Resistances, Attacks with this Weapon Penetrate 2% Elemental Resistances, Attacks with this Weapon Penetrate 3% Elemental Resistances, (10 to 15)% increased Effect of Auras on you, (10 to 15)% increased Energy Shield Recovery rate, Socketed Gems have 10% reduced Mana Reservation, Vitality has 10% reduced Mana Reservation, #% increased Energy Shield from Body Armour, 0.3% of Physical Attack Damage Leeched as Life, (10 to 15)% Global chance to Blind Enemies on hit, (20 to 30)% increased Flammability Curse Effect, (10 to 11)% increased Flask Charges gained, (12 to 13)% increased Flask Charges gained, (14 to 15)% increased Flask Charges gained, (16 to 18)% increased Mana Regeneration Rate, (19 to 21)% increased Mana Regeneration Rate, (22 to 24)% increased Mana Regeneration Rate, (14 to 15)% increased Global Critical Strike Chance, #% increased Global Critical Strike Chance, (16 to 17)% increased Global Critical Strike Chance, (18 to 20)% increased Global Critical Strike Chance, (21 to 23)% increased Global Critical Strike Chance, (24 to 26)% increased Global Critical Strike Chance, (26 to 28)% increased Global Critical Strike Chance, (29 to 31)% increased Global Critical Strike Chance, (32 to 34)% increased Global Critical Strike Chance, (35 to 37)% increased Global Critical Strike Chance, (38 to 40)% increased Global Critical Strike Chance, (11 to 12)% increased Global Physical Damage, (13 to 14)% increased Global Physical Damage, (15 to 16)% increased Global Physical Damage, (17 to 20)% increased Global Physical Damage, (2 to 3)% increased Global Physical Damage, (4 to 5)% increased Global Physical Damage, (9 to 10)% increased Global Physical Damage, Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, (10 to 15)% increased Conductivity Curse Effect, (20 to 30)% increased Conductivity Curse Effect, (25 to 27)% increased Mana Regeneration Rate, (28 to 30)% increased Mana Regeneration Rate, Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, #% increased Mana Regeneration Rate while moving, Socketed Skill Gems get a 92% Mana Multiplier, Socketed Skill Gems get a 94% Mana Multiplier, Socketed Skill Gems get a 96% Mana Multiplier, #% increased Melee Critical Strike Chance, +1 to Melee Weapon and Unarmed Attack range, #% increased Melee Physical Damage while holding a Shield, #% increased Minion Damage if you've used a Minion Skill Recently, #% increased Movement Speed during any Flask Effect, #% increased Movement Speed if you haven't taken Damage Recently, #% increased Movement Speed if you've Hit an Enemy Recently, #% increased Movement Speed if you've Killed Recently, #% increased Movement speed while on Burning, Chilled or Shocked ground, #% increased Physical Damage taken over time, (3 to 4)% increased Physical Damage with Axes, (5 to 6)% increased Physical Damage with Axes, (3 to 4)% increased Physical Damage with Bows, (5 to 6)% increased Physical Damage with Bows, (3 to 4)% increased Physical Damage with Claws, (5 to 6)% increased Physical Damage with Claws, (3 to 4)% increased Physical Damage with Daggers, #% increased Physical Damage with Daggers, (5 to 6)% increased Physical Damage with Daggers, (3 to 4)% increased Physical Damage with Maces, (5 to 6)% increased Physical Damage with Maces, #% increased Physical Damage with One Handed Melee Weapons, (3 to 4)% increased Physical Damage with Staves, (5 to 6)% increased Physical Damage with Staves, (3 to 4)% increased Physical Damage with Swords, (5 to 6)% increased Physical Damage with Swords, #% increased Physical Damage with Two Handed Melee Weapons, (3 to 4)% increased Physical Damage with Wands, (5 to 6)% increased Physical Damage with Wands, #% increased Physical Weapon Damage while Dual Wielding, (10 to 11)% increased Rarity of Items found, #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (12 to 13)% increased Rarity of Items found, (14 to 15)% increased Rarity of Items found, (1 to 2)% increased Rarity of Items found, (1 to 3)% increased Quantity of Items found, (16 to 17)% increased Rarity of Items found, (18 to 20)% increased Rarity of Items found, (19 to 20)% increased Rarity of Items found, (21 to 22)% increased Rarity of Items found, (23 to 25)% increased Rarity of Items found, (3 to 4)% increased Rarity of Items found, (13 to 15)% reduced Reflected Damage taken, (9 to 12)% reduced Reflected Damage taken, (40 to 50)% increased Attack Damage if Corrupted, Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, (60 to 70)% increased Attack Damage if Corrupted, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Vaal Skills deal (25 to 30)% increased Damage, Vaal Skills deal (31 to 35)% increased Damage, Vaal Skills deal (36 to 44)% increased Damage, Vaal Skills deal (45 to 51)% increased Damage, Spells have a (16 to 18)% chance to deal Double Damage, Spells have a (8 to 10)% chance to deal Double Damage, (3 to 4)% increased Spell Damage while Dual Wielding, #% increased Spell Damage while Dual Wielding, (5 to 6)% increased Spell Damage while Dual Wielding, (3 to 4)% increased Spell Damage while holding a Shield, #% increased Spell Damage while holding a Shield, (5 to 6)% increased Spell Damage while holding a Shield, (3 to 4)% increased Spell Damage while wielding a Staff, #% increased Spell Damage while wielding a Staff, (5 to 6)% increased Spell Damage while wielding a Staff, (10 to 12)% increased Stun and Block Recovery, (13 to 15)% increased Stun and Block Recovery, (16 to 18)% increased Stun and Block Recovery, (19 to 21)% increased Stun and Block Recovery, (22 to 25)% increased Stun and Block Recovery, (15 to 17)% increased Stun Duration on Enemies, Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, (18 to 25)% increased Stun Duration on Enemies, (26 to 35)% increased Stun Duration on Enemies, (4 to 5)% increased Stun Duration on Enemies, (11 to 13)% increased total Recovery per second from Life Leech, #% increased total Recovery per second from Life Leech, (14 to 16)% increased total Recovery per second from Life Leech, (8 to 10)% increased total Recovery per second from Life Leech, (1 to 2)% increased Totem Placement speed, Totems gain +(4 to 5)% to all Elemental Resistances, Totems gain +3% to all Elemental Resistances, (2 to 3)% increased Totem Placement speed, (4 to 5)% increased Totem Placement speed, (21 to 30)% increased Vaal Skill Critical Strike Chance, #% increased Vaal Skill Critical Strike Chance, (31 to 40)% increased Vaal Skill Critical Strike Chance, (40 to 50)% increased Global Critical Strike Chance if Corrupted, (5 to 7)% increased Attack and Cast Speed if Corrupted, (5 to 8)% increased Vaal Skill Effect Duration, (6 to 8)% increased maximum Life if Corrupted, (9 to 12)% increased Vaal Skill Effect Duration, #% increased Weapon Critical Strike Chance while Dual Wielding, (2 to 3)% of Physical Damage is taken from Mana before Life when Hit, #% of Damage is taken from Mana before Life, (4 to 5)% of Physical Damage is taken from Mana before Life when Hit, #% of Damage is taken from Mana before Life while Focussed, #% of Damage taken gained as Mana over 4 seconds when Hit, #% of Energy Shield Regenerated per second, 1% of Energy Shield Regenerated per second, #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently, #% of Evasion Rating is Regenerated as Life per second while Focussed, Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets, #% of Life Regenerated per second during any Flask Effect, #% of Life Regenerated per second while moving, #% of Mana Regenerated per second if you've Hit an Enemy Recently, (13 to 16)% increased Damage while Leeching Life, #% of Physical Attack Damage Leeched as Life, (17 to 21)% increased Damage while Leeching Life, (22 to 25)% increased Damage while Leeching Life, 0.2% of Physical Attack Damage Leeched as Mana, 0.2% of Spell Damage Leeched as Energy Shield, 0.3% of maximum Life Regenerated per second per Endurance Charge, 0.3% of Physical Attack Damage Leeched as Mana, 1.5% of Physical Attack Damage Leeched as Life, 3% of Physical Attack Damage Leeched as Life, (13 to 16)% increased Damage while Leeching Mana, #% of Physical Attack Damage Leeched as Mana, (17 to 21)% increased Damage while Leeching Mana, (22 to 25)% increased Damage while Leeching Mana, 0.1% of Physical Attack Damage Leeched as Mana, 0.2% of Physical Attack Damage Leeched as Life, 0.5% of Physical Attack Damage Leeched as Mana, 1% of Physical Attack Damage Leeched as Mana, #% of Physical Damage Converted to Cold Damage, #% of Physical Damage Converted to Fire Damage, #% of Physical Damage Converted to Lightning Damage, #% of Physical Damage from Hits taken as Cold Damage, #% of Physical Damage from Hits taken as Fire Damage, #% reduced Elemental Ailment Duration on you, Boots, Gloves, Helmets, Body Armours, Shields, Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, +(25 to 30) Life gained for each Enemy hit by Attacks, +# Life gained for each Enemy hit by Attacks, +(4 to 5) Life gained for each Enemy hit by Attacks, +(45 to 50) Life gained for each Enemy hit by Attacks, +(6 to 8) Life gained for each Enemy hit by Attacks, +(9 to 15) Life gained for each Enemy hit by Attacks, +#% to Non-Ailment Chaos Damage over Time Multiplier, Adds (10 to 18) to (22 to 34) Chaos Damage, Adds (13 to 21) to (27 to 49) Chaos Damage, Adds (19 to 28) to (35 to 49) Chaos Damage, Adds (22 to 43) to (50 to 74) Chaos Damage, Adds (7 to 12) to (15 to 26) Chaos Damage, (3 to 4)% increased Chaos Damage with Attack Skills, (5 to 6)% increased Chaos Damage with Attack Skills, (3 to 4)% increased Chaos Damage with Spell Skills, (5 to 6)% increased Chaos Damage with Spell Skills, (2 to 3)% increased Critical Strike Chance for Spells while Dual Wielding, Adds # to # Chaos Damage to Spells while Dual Wielding, (4 to 5)% increased Critical Strike Chance for Spells while Dual Wielding, (2 to 3)% increased Critical Strike Chance for Spells while holding a Shield, Adds # to # Chaos Damage to Spells while holding a Shield, (4 to 5)% increased Critical Strike Chance for Spells while holding a Shield, (2 to 3)% increased Critical Strike Chance for Spells while wielding a Staff, Adds # to # Chaos Damage to Spells while wielding a Two Handed Weapon, (4 to 5)% increased Critical Strike Chance for Spells while wielding a Staff, Adds (11 to 15) to (19 to 26) Cold Damage, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Adds (16 to 20) to (27 to 35) Cold Damage, Adds (16 to 22) to (29 to 39) Cold Damage, Adds (21 to 25) to (36 to 43) Cold Damage, Adds (23 to 30) to (40 to 53) Cold Damage, Adds (31 to 37) to (44 to 65) Cold Damage, (3 to 4)% increased Cold Damage with Attack Skills, (5 to 6)% increased Cold Damage with Attack Skills, (2 to 3)% increased Accuracy Rating with Axes, (4 to 5)% increased Accuracy Rating with Axes, (2 to 3)% increased Accuracy Rating with Bows, (4 to 5)% increased Accuracy Rating with Bows, (2 to 3)% increased Accuracy Rating with Claws, (4 to 5)% increased Accuracy Rating with Claws, (2 to 3)% increased Accuracy Rating with Daggers, Adds # to # Cold Damage to Dagger Attacks, (4 to 5)% increased Accuracy Rating with Daggers, (2 to 3)% increased Accuracy Rating with Maces, (4 to 5)% increased Accuracy Rating with Maces, (3 to 4)% increased Cold Damage with Spell Skills, (5 to 6)% increased Cold Damage with Spell Skills, Adds (12 to 14) to (19 to 25) Cold Damage to Spells, Adds (12 to 16) to (21 to 28) Cold Damage to Spells, Adds (15 to 18) to (26 to 31) Cold Damage to Spells, Adds (17 to 21) to (28 to 38) Cold Damage to Spells, Adds (22 to 26) to (31 to 46) Cold Damage to Spells, Adds (3 to 5) to (5 to 8) Cold Damage to Spells, Adds (4 to 6) to (8 to 13) Cold Damage to Spells, Adds (5 to 7) to (9 to 13) Cold Damage to Spells, Adds (7 to 11) to (14 to 20) Cold Damage to Spells, Adds (8 to 11) to (14 to 19) Cold Damage to Spells, (0.5 to 0.7) Mana Regenerated per Second while Dual Wielding, Adds # to # Cold Damage to Spells while Dual Wielding, (0.8 to 1) Mana Regenerated per Second while Dual Wielding, (0.5 to 0.7) Mana Regenerated per Second while holding a Shield, Adds # to # Cold Damage to Spells while holding a Shield, (0.8 to 1) Mana Regenerated per Second while holding a Shield, (0.5 to 0.7) Mana Regenerated per Second while wielding a Staff, Adds # to # Cold Damage to Spells while wielding a Two Handed Weapon, (0.8 to 1) Mana Regenerated per Second while wielding a Staff, (2 to 3)% increased Accuracy Rating with Staves, (4 to 5)% increased Accuracy Rating with Staves, (2 to 3)% increased Accuracy Rating with Swords, (4 to 5)% increased Accuracy Rating with Swords, (2 to 3)% increased Accuracy Rating with Wands, (4 to 5)% increased Accuracy Rating with Wands, Adds (13 to 18) to (24 to 31) Fire Damage, Adds (13 to 19) to (22 to 35) Fire Damage, Adds (19 to 24) to (32 to 43) Fire Damage, Adds (20 to 27) to (36 to 48) Fire Damage, Adds (25 to 30) to (44 to 53) Fire Damage, Adds (28 to 35) to (49 to 64) Fire Damage, Adds (36 to 45) to (65 to 80) Fire Damage, Adds # to # Fire Damage if you've Blocked Recently, (3 to 4)% increased Fire Damage with Attack Skills, (5 to 6)% increased Fire Damage with Attack Skills, +(2 to 3)% to Critical Strike Multiplier with Axes, +(4 to 5)% to Critical Strike Multiplier with Axes, +(2 to 3)% to Critical Strike Multiplier with Bows, +(4 to 5)% to Critical Strike Multiplier with Bows, +(2 to 3)% to Critical Strike Multiplier with Claws, +(4 to 5)% to Critical Strike Multiplier with Claws, +(2 to 3)% to Critical Strike Multiplier with Daggers, Adds # to # Fire Damage to Dagger Attacks, +(4 to 5)% to Critical Strike Multiplier with Daggers, +(2 to 3)% to Critical Strike Multiplier with Maces, +(4 to 5)% to Critical Strike Multiplier with Maces, (3 to 4)% increased Fire Damage with Spell Skills, (5 to 6)% increased Fire Damage with Spell Skills, Adds (10 to 13) to (17 to 22) Fire Damage to Spells, Adds (10 to 14) to (16 to 25) Fire Damage to Spells, Adds (14 to 17) to (23 to 31) Fire Damage to Spells, Adds (14 to 19) to (26 to 34) Fire Damage to Spells, Adds (18 to 21) to (31 to 38) Fire Damage to Spells, Adds (20 to 25) to (35 to 45) Fire Damage to Spells, Adds (26 to 32) to (46 to 56) Fire Damage to Spells, Adds (3 to 6) to (7 to 11) Fire Damage to Spells, Adds (5 to 9) to (10 to 15) Fire Damage to Spells, Adds (7 to 9) to (12 to 17) Fire Damage to Spells, +(2 to 3)% to Critical Strike Multiplier for Spells while Dual Wielding, Adds # to # Fire Damage to Spells while Dual Wielding, +(4 to 5)% to Critical Strike Multiplier for Spells while Dual Wielding, +(2 to 3)% to Critical Strike Multiplier for Spells while holding a Shield, Adds # to # Fire Damage to Spells while holding a Shield, +(4 to 5)% to Critical Strike Multiplier for Spells while holding a Shield, +(2 to 3)% to Critical Strike Multiplier for Spells while wielding a Staff, Adds # to # Fire Damage to Spells while wielding a Two Handed Weapon, +(4 to 5)% to Critical Strike Multiplier for Spells while wielding a Staff, +(2 to 3)% to Critical Strike Multiplier with Staves, +(4 to 5)% to Critical Strike Multiplier with Staves, +(2 to 3)% to Critical Strike Multiplier with Swords, +(4 to 5)% to Critical Strike Multiplier with Swords, +(2 to 3)% to Critical Strike Multiplier with Wands, +(4 to 5)% to Critical Strike Multiplier with Wands, Adds (1 to 2) to (26 to 40) Lightning Damage, Adds (1 to 3) to (41 to 55) Lightning Damage, Adds (1 to 3) to (41 to 65) Lightning Damage, Adds (2 to 5) to (56 to 70) Lightning Damage, Adds (2 to 5) to (66 to 82) Lightning Damage, Adds (2 to 6) to (71 to 83) Lightning Damage, Adds (2 to 7) to (83 to 106) Lightning Damage, Adds (3 to 9) to (107 to 125) Lightning Damage, (3 to 4)% increased Lightning Damage with Attack Skills, (5 to 6)% increased Lightning Damage with Attack Skills, Adds # to # Lightning Damage to Axe Attacks, Adds # to # Lightning Damage to Bow Attacks, Adds # to # Lightning Damage to Claw Attacks, Adds # to # Lightning Damage to Dagger Attacks, Adds # to # Lightning Damage to Mace Attacks, (3 to 4)% increased Lightning Damage with Spell Skills, (5 to 6)% increased Lightning Damage with Spell Skills, Adds (1 to 2) to (19 to 28) Lightning Damage to Spells, Adds (1 to 3) to (29 to 39) Lightning Damage to Spells, Adds (1 to 3) to (29 to 46) Lightning Damage to Spells, Adds (2 to 4) to (40 to 49) Lightning Damage to Spells, Adds (2 to 4) to (47 to 58) Lightning Damage to Spells, Adds (2 to 5) to (50 to 59) Lightning Damage to Spells, Adds (2 to 5) to (59 to 75) Lightning Damage to Spells, Adds (3 to 7) to (75 to 88) Lightning Damage to Spells, Adds 1 to (12 to 18) Lightning Damage to Spells, Adds 1 to (18 to 28) Lightning Damage to Spells, Adds # to # Lightning Damage to Spells while Dual Wielding, Adds # to # Lightning Damage to Spells while holding a Shield, Adds # to # Lightning Damage to Spells while wielding a Two Handed Weapon, Adds # to # Lightning Damage to Staff Attacks, Adds # to # Lightning Damage to Sword Attacks, Adds # to # Lightning Damage to Wand Attacks, Adds (2 to 3) to (3 to 4) Physical Damage, Adds (2 to 3) to (4 to 5) Physical Damage, Adds (3 to 4) to (5 to 6) Physical Damage, Adds (4 to 5) to (6 to 7) Physical Damage, Adds (5 to 6) to (7 to 8) Physical Damage, Adds (6 to 7) to (8 to 10) Physical Damage, Adds (6 to 7) to (9 to 10) Physical Damage, Adds (8 to 9) to (11 to 13) Physical Damage, (10 to 11)% increased Damage with Bleeding, Adds # to # Physical Damage against Bleeding Enemies, (12 to 13)% increased Damage with Bleeding, (14 to 15)% increased Damage with Bleeding, Adds # to # Physical Damage against Poisoned Enemies, (3 to 4)% increased Physical Damage with Attack Skills, (5 to 6)% increased Physical Damage with Attack Skills, Adds # to # Physical Damage to Axe Attacks, Adds # to # Physical Damage to Bow Attacks, Adds # to # Physical Damage to Claw Attacks, Adds # to # Physical Damage to Dagger Attacks, Adds # to # Physical Damage to Mace Attacks, (3 to 4)% increased Physical Damage with Spell Skills, (5 to 6)% increased Physical Damage with Spell Skills, Adds # to # Physical Damage to Spells while Dual Wielding, Adds # to # Physical Damage to Spells while holding a Shield, Adds # to # Physical Damage to Spells while wielding a Two Handed Weapon, Adds # to # Physical Damage to Staff Attacks, Adds # to # Physical Damage to Sword Attacks, Adds # to # Physical Damage to Wand Attacks, Attacks have (1 to 2)% chance to cause Bleeding, Attacks with this Weapon Penetrate #% Chaos Resistance, Attacks with this Weapon Penetrate #% Elemental Resistances, You and Allies affected by your Aura Skills deal (10 to 12)% increased Damage, Auras from your Skills grant #% increased Damage to you and Allies, You and Allies affected by your Aura Skills deal (13 to 15)% increased Damage, You and Allies affected by your Aura Skills deal (13 to 16)% increased Damage, You and Allies affected by your Aura Skills deal (17 to 21)% increased Damage, You and Allies affected by your Aura Skills deal (22 to 25)% increased Damage, You and Allies affected by your Aura Skills deal (7 to 9)% increased Damage, (14 to 16)% chance to Avoid being Chilled, (18 to 21)% chance to Avoid being Chilled, (22 to 25)% chance to Avoid being Chilled, Cannot be Shocked or Ignited while moving, Curse Enemies with Level # Despair on Hit, Damage Penetrates #% Elemental Resistance if you haven't Killed Recently, Damage Penetrates #% Elemental Resistances, Damage Penetrates #% Elemental Resistances during any Flask Effect, Damage Penetrates #% Lightning Resistance, Gain #% of Cold Damage as Extra Chaos Damage, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Gain #% of Fire Damage as Extra Chaos Damage, Gain #% of Lightning Damage as Extra Chaos Damage, Gain #% of Maximum Life as Extra Maximum Energy Shield, Gain #% of Non-Chaos Damage as extra Chaos Damage, (19 to 22)% increased Global Physical Damage, Gain #% of Physical Damage as Extra Chaos Damage, (23 to 26)% increased Global Physical Damage, (27 to 30)% increased Global Physical Damage, (27 to 32)% increased Global Physical Damage, (33 to 38)% increased Global Physical Damage, (39 to 44)% increased Global Physical Damage, Gain #% of Physical Damage as Extra Fire Damage, Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently, (15 to 20)% increased Damage against Abyssal Monsters, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, (2 to 3)% additional Physical Damage Reduction against Abyssal Monsters, (21 to 25)% increased Damage against Abyssal Monsters, (4 to 5)% additional Physical Damage Reduction against Abyssal Monsters, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours, Ignore all Movement Penalties from Armour, +15% to Animated Guardian Elemental Resistances, Item drops on Death if Equipped by an Animated Guardian, Minions have +(4 to 5)% to all Elemental Resistances, Minions deal # to # additional Chaos Damage, Minions have +3% to all Elemental Resistances, Minions have (2 to 3)% increased maximum Life, Minions deal # to # additional Cold Damage, Minions have (4 to 5)% increased maximum Life, Minions deal # to # additional Fire Damage, (3 to 4)% increased Minion Accuracy Rating, Minions deal # to # additional Lightning Damage, Minions have (1 to 2)% increased Movement Speed, Minions deal # to # additional Physical Damage, Minions deal (19 to 22)% increased Damage, Minions deal (23 to 26)% increased Damage, Minions deal (27 to 30)% increased Damage, Minions deal (27 to 32)% increased Damage, Minions deal (33 to 38)% increased Damage, Minions deal (39 to 44)% increased Damage, Minions deal #% increased Damage against Abyssal Monsters, Minions have # Chance to Block Attack Damage, Minions have # to all Elemental Resistances, Minions have #% chance to Blind on Hit with Attacks, Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed, Minions have #% chance to Taunt on Hit with Attacks, Minions have (1 to 2)% increased Attack Speed, Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently, Minions have (1 to 2)% increased Cast Speed, Minions have (10 to 12)% increased maximum Life, Boots, Gloves, Helmets, Body Armours, Belts, Shields, Minions have (13 to 15)% increased maximum Life, Minions have (7 to 9)% increased maximum Life, Minions have (4 to 5)% increased Movement Speed, Minions have (6 to 7)% increased Movement Speed, Minions have (8 to 10)% increased Movement Speed, Minions Recover #% of their Life when you Focus, Vaal Skills deal (13 to 16)% increased Damage, Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention, Vaal Skills deal (17 to 21)% increased Damage, Recover #% of Mana and Energy Shield when you Focus, Recover #% of your maximum Mana when you Block, Reflects (10 to 15) Physical Damage to Melee Attackers, Reflects # Physical Damage to Melee Attackers, Reflects (16 to 40) Physical Damage to Melee Attackers, Reflects (41 to 80) Physical Damage to Melee Attackers, (12 to 15)% increased Shock Duration on Enemies, Shock nearby Enemies for # Seconds when you Focus, (8 to 10)% increased Shock Duration on Enemies, Socketed Attacks have # to Total Mana Cost, Socketed Gems are Supported by Level # Arcane Surge, Socketed Gems are Supported by Level # Maim, Socketed Gems deal # to # additional Fire Damage, Socketed Gems deal #% more Damage over Time, Socketed Gems deal #% more Elemental Damage, Socketed Gems gain #% of Physical Damage as extra Lightning Damage, Socketed Gems have #% more Attack and Cast Speed, Socketed Gems have +3.5% Critical Strike Chance, Socketed Skills deal #% more Attack Damage, Socketed Skills deal #% more Spell Damage, Socketed Skills have #% increased Attack Speed, Socketed Skills have #% increased Cast Speed, Socketed Spells have #% increased Mana Cost, Totems gain # to all Elemental Resistances, Triggers Level 20 Spectral Spirits when Equipped, (15 to 20)% increased Damage if Corrupted, Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills, (10 to 12)% chance to Avoid Elemental Ailments, You are Immune to Ailments while Focussed, (13 to 15)% chance to Avoid Elemental Ailments, (6 to 10)% increased Effect of your Curses, You have Onslaught during Soul Gain Prevention, Your Critical Strike Chance is Lucky while Focussed, Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds.
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